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Hi all,
Today’s post focuses on Volley Actions, which brings together the three mechanics previously covered:
Volley Actions allow players to perform these three mechanics, without controlling the ball beforehand. This is very useful: it accelerates the rhythm of the action, putting pressure on the opposing team, it allows players to interact with balls that are too high to be controlled, and it avoids the vulnerability that comes from ball possession.
Volley Targets and Input
To perform a Volley Action, you have to anticipate where the ball is going to be and orient your character in that direction. The Volley window goes from 0.3 seconds to 0.6 seconds: if your character is in the right dynamic (i.e. direction and velocity), and one of the ball’s future positions is in range, a “Volley feedback” is displayed around the ball. You can then trigger a Volley Action, by using one of the following inputs: Push Ball (A/Cross), Tap (X/Square), or Shoot (RT/R2).Volley Actions are buffered, so if you have correctly anticipated the ball’s dynamic, and give a Volley input just before a target is available, the Volley Action will be queued up and executed as soon as possible. When the conditions for a Volley Action are fulfilled, the player will snap towards the ball, and the buffered action is executed.Note: as always with gameplay data in these posts, all timings and values are subject to change before Beta, and before the full release.
Volley Height and Priority
The maximum height for a Volley target to be valid is 3 meters, which is pretty high but still maintains credibility. The Goalkeeper has a slightly higher volley range, allowing the GK to reach more targets than outfield players.
If two players try to perform a Volley Action simultaneously, the player closest to the ball and going towards it the fastest will win the contest. The Goalkeeper (and the Sweeper, aka a Goalkeeper outside of the penalty area) has priority, so they have an advantage in Volley contests.
Volley Push Ball
A Volley Push Ball can be used to interact with a ball too high to be controlled, sending it in the chosen direction. This can be used for oriented controls, sending the ball faster in the direction you want to run towards, without even controlling it. The Lob Push Ball (e.g. a Rainbow Flick), can also be performed as a volley, by pressing RB+A / R1+Cross when the ball is in range.
Volley Tap
Volley Taps can be used to quickly move the ball within the team, and can also be used to score. When performing a Volley Tap on a high ball, the player will perform a header - making for some pretty cool goal replays! The Lob Tap version can also be used, by holding RB/R1 before pressing X/Square. Like with the regular Tap, a Volley Tap can be more or less powerful, depending on how long you hold the Tap input - sometimes, you don’t want to Tap at max power to make a precise pass!
Volley Shoot
Besides trying to score, the Volley Shoot is a powerful way to send the ball to the other side of the field - the Shoot power must be managed to avoid overshooting, depending on where you want to place the ball. Like for Taps, the Volley Shoot power depends on how long the input was pressed. The power also varies depending on your speed, and on the ball’s dynamic: the most powerful shot in the game happens when you are sprinting, the ball is coming towards you at full speed, and you perform a Volley Shot on it.
To summarize, Volleys are core to Rematch’s gameplay, bringing together the three creative pillars behind the game:
Feel like an amazing player: oriented controls, headers, bicycle kicks: these iconic actions are all volley actions.
Feel part of a team: Volley Actions can be used to score, but more importantly, they are used to pass the ball to your teammates, quickly and efficiently.
Feel the pressure: by playing one touch football and moving the ball around dynamically, you put pressure on the opposing team, forcing mistakes and creating tactical opportunities.
Stay tuned for more information on game mechanics ! You can also leave comments in our dedicated Reddit thread.